the mystery mark is calling my name
also for (iv) I think they're using the fact that at Q, the plane/projectile will be at point h because of the symmetry, so it uses that to find the
1 = 12x/d (1 - x/d), then they multiply through by d^2 just for laughs to make it a bit neater then solve for x to find horizontal range at point h (using quadratic formula), then just simplify for a bit. I think then, because v = x/t and v = 100(3 + root6) they set them equal then multiply the 100(3 + root6) by t, cancel out the (3 + root6) and finish it off? idk if that makes sense or not but that what i got from it