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DOS Programmes (1 Viewer)

d_carey

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I am interested in making some games for MS DOS. Does anyone here know how to do this or know of any programmes which can be used to create MS DOS programmes, especially with graphics?
 

wogboy

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For making DOS games, I'd suggest learning & using the Turbo C 3.0 compiler . You can download it from:

http://users.skynet.be/cyberwulf/programming.html

If you're new to programming in C language (or new to programming altogether) then I suggest you go to the library and borrow some books on C programming, or if you're really keen you can go to your local bookshop and buy a book on C. Once you learn it, it's really not that hard.
 

Winston

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Originally posted by wogboy
For making DOS games, I'd suggest learning & using the Turbo C 3.0 compiler . You can download it from:

http://users.skynet.be/cyberwulf/programming.html

If you're new to programming in C language (or new to programming altogether) then I suggest you go to the library and borrow some books on C programming, or if you're really keen you can go to your local bookshop and buy a book on C. Once you learn it, it's really not that hard.

LOL! that was the first language i learnt in SDD in year 11, funny stuff i tell ya lol
 

d_carey

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Originally posted by hurrotisrobbo
Borland C
NASM
Turbo Pascal
gwbasic
hexedit
xtree Gold (has a hex editor)

and more recently,
DarkBasic

Which of these (plus Turbo C compiler) do you think is best for making 2D games with reasonable graphics?
 

wogboy

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Turbo C, in my opinion, is the most suitable since it has an built in VGA graphics library, and it's a popular language meaning that there should be plenty of books & tutorials on the internet on it. I haven't tried the others though so I'm not sure about them.

BTW Borland C is just a newer version of Turbo C (for Win32), Turbo C was made by Borland.
 

-X-

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But Darkbasic is the easiest to learn though (also uses Directx). NASM is way too difficult if you've just started programming (actually difficult even if your a top programmer :p).

http://www.gamedev.net/ has heaps of resources. :)
 

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