Cyan_phoeniX
Active Member
Grobus said:Eternal Darkness totally ruins consoles in a certain region
oh hell. i have that game, what exactly happens?
Grobus said:Eternal Darkness totally ruins consoles in a certain region
For those people, get a laptop with P4 EE and Geforce 6800.Vangineer said:I dont really care about graphics so much (battery life more important),
for those ppl who want powerful graphics, --> go buy an XBOX or maxxit out on a computer.
The same could be said of you, my dear breakingBreaKing said:nintendo is a fuckin ugly looking shitbox designed for little kids who think yugioh is cool
The Australian consoles are fine. It stops some consoles from reading discs though. How a piece of console software does that to the hardware is beyond me, but its been really commonly reported.Cyan_phoeniX said:oh hell. i have that game, what exactly happens?
They fell apart pretty quickly depending on the games you played. Some of my fav N64 games were F-Zero X and Smash Brothers, which worked the shit out of them. I just play my N64 games now as ROMs and use a more durable game pad.Komaticom said:No shit. Reliability of different products (generalisation?) from different manufacturers varies.
Quickly as in 3+ years? As long as you don't abuse your joystick (that sounds wrong) the internal springs should last a while. I've got 3 controllers, and I alternate between them, so they're still in mint condition.
I suppose I didn't say something 1 post prior which makes everything you just posted completely useless.Komaticom said:Nintendo has, what, a decade (give or take a few years) experience in the handheld industry. Heck, remember that first Game Boy which was twice the size of a brick? Nintendo knows what works and what doesn't in the handheld industry. Every new handheld release from Nintendo only has improvements.
For example, GBA --> GBA-SP:
- more compact, protective design
- built-in backlight
- rechargeable lithium ion battery
- audio output is no longer blocked by your thumb 90% of the time
As I mentioned before, Nintendo know their shit. Sony are stepping onto Nintendo's turf. We can only speculate who will dominate whom once both the DS and PSP have been in circulation for a few weeks or so.
Komaticom said:Yeah technology is improving, apparently. Maybe in the future CRTs would replace whatever thing we have today.
I don't quite get you with that "1 post prior...completely useless" message.
Abide said:And I'm also concerned about that other issue my friend was telling me about, where you twist or turn the PSP slightly and the UMD comes "spinning out like a frisbee". Makes me worried. I might cancel my PSP pre-order and just wait it out a bit.
Welcome to 2 weeks ago, buddy.Abide said:Gamers report PSP malfunction
Nearly 5,000 units are returned to Sony for buggy button; Kutaragi unapologetic about the handheld's design.
Posted Monday, January 24th 2005
TOKYO--About 4,800 Japanese PSPs have been returned to Sony due to problems with the handheld's square button, according to a recent interview with Sony Computer Entertainment president Ken Kutaragi in Nikkei Business magazine.
Kutaragi acknowledged that the button is less responsive than the others, in part because it's so close to the PSP's 480x272 screen. Because there isn't enough room to put the square button's detection switch directly underneath, it's off to the right, making it less responsive--and sometimes causing it to stick.
Nikkei Business reported that, to date, .6 percent of the 800,000 shipped units have been returned to Sony for repair. Kutaragi was unapologetic about the issue: "This is the design that we came up with. There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to. I didn't want the PSP's LCD screen to become any smaller than this, nor did I want its machine body to become any larger.
"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
Offering additional testimony praising the handheld, Kutaragi said, "I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
Thankyou.Grobus said:Specs is a pretty bad reason to choose one console over another since its the games that matter.